The Gen Alpha Series · Market Intelligence Suite

The Audience You're Pricing
Already Left.

For thirty years the industry sold a finished object to a player who sat down and pressed A. Gen Alpha was raised somewhere else: inside systems where the audience builds the thing, governs the thing, and treats the game as a place rather than a purchase. The market is already moving toward that, visible in price data, retention data, and where the kids actually are. This series traces the shift across three reports: the mechanism, the behavior, and the consequence most studios are underpricing.

Series Three Reports
Window 2024 – 2027
Focus Gen Alpha · Participation · Steam
Sources Roblox · Newzoo · Alinea · Circana
380M
Roblox monthly active users, mid-2025
144M
Roblox daily active users, Q4 2025 (+69% YoY)
10B+
Hours logged on Roblox per month
2027
First Gen Alpha cohort turns 13

The mechanism is settled. The behavior is still running. And the consequence is already in the price data, waiting for someone to read it. Read in order.