The US, China, and the EU are not building one AI industry at three speeds. They are building three different machines for three different purposes, and game development is now downstream of all of them. This suite maps AI as it actually arrives in gaming: as production infrastructure, as regulation, and as cost structure, at once. Most studios have priced only the first one.
The model you pick in pre-production is now a market-access decision. The AI boom is taxing gaming’s own supply chain to pay for itself. The consensus take — that AI will be big — is true and useless. Read in order.