In three years the event grew from roughly 900 demos to nearly 4,900, more than a fivefold rise. That scale tells two stories at once: for players, an unprecedented sampling window; for developers, a structural compression in per-game returns that no community goodwill fully offsets. Total engagement grew nearly every edition. Median follower gain per game fell across the same span. This report documents every edition, the genre arcs that connect them, and the one trend that explains the rest.
Steam runs three Next Fest editions annually: February, June, and October. The demo count climbed in almost every edition across the window, a pace far outstripping any corresponding growth in player attention.
Data note: Percentiles for February 2025 onward are drawn from the How To Market A Game survey series. Earlier columns are estimates based on smaller sample sizes and should be read as directional, not definitive.
| Edition | Dates | Approx. demos |
|---|---|---|
| February 2023 | Feb 6–13 | ~900 (est.) |
| June 2023 | Jun 19–26 | ~900–1,000 (est.) |
| October 2023 | Oct 9–16 | ~1,100 (est.) |
| February 2024 | Feb 5–12 | ~1,500 (est.) |
| June 2024 | Jun 10–17 | ~1,800 (est.) |
| October 2024 | Oct 14–21 | ~2,200 (est.) |
| February 2025 | Feb 24–Mar 3 | ~2,300 |
| June 2025 | Jun 9–16 | ~2,645 |
| October 2025 | Oct 13–20 | ~2,900 |
| February 2026 | Feb 23–Mar 2 | ~3,400–3,500 |
| June 2026 | Jun 15–22 | ~4,382 |
| October 2026 | Oct 19–26 | TBD |
February 2023 is remembered as the last edition before structural compression became measurable. With roughly 900 games, individual titles received dramatically higher per-game exposure than anything that followed. By October, the survival-game meta and aggressive IP participation that would define later editions were already taking shape.
Valve did not publish a formally ranked top 10 for this edition, so the standout titles below reflect heavy press coverage and survey data rather than a Valve-verified ranking. The field was dominated by strong indie concepts with clear mechanical pitches: Shadows of Doubt (procedural detective noir), Planet of Lana (cinematic puzzle-platformer), Oblivion Override (roguelite Metroidvania), Tape to Tape (arcade hockey), MEATGRINDER (hardcore FPS), and Mail Time (wholesome delivery adventure). The defining fact of this edition is not any single game but the exposure math: this was the last time a debut title could rely on the festival itself for discovery.
June 2023 attracted 11.4 million players, a new record at the time. Valve released the full top 50 by unique players.
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | House Flipper 2 | Renovation sim | Broad mass-market appeal |
| 2 | Lies of P | Soulslike | Korean co-pub |
| 3 | Viewfinder | Spatial puzzle | Reality-bending hook |
| 4 | Warhaven | PvP action | Nexon |
| 5 | Wizard with a Gun | Co-op survival | Devolver |
| 6 | Little Kitty, Big City | Open-world adventure | Charm-driven |
| 7 | Sea of Stars | Turn-based RPG | Became a 2023 indie landmark |
| 8 | Hammerwatch II | Hack-and-slash | Sequel |
| 9 | The Invincible | Sci-fi exploration | Stanisław Lem source |
| 10 | Thronefall | Minimalist strategy | Solo-dev top-10 |
South Korean publishers dominated the top four with Warhaven and Lies of P. Co-op and survival titles were already asserting themselves, and Sea of Stars launched from this platform to become one of the most celebrated indie RPGs of the year.
October confirmed that survival games with dark-fantasy settings were becoming the dominant meta. Enshrouded topped the charts before it was widely known, beginning a run that culminated in a massive early-access launch and over a million copies sold in its first month.
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | Enshrouded | Voxel survival-action | Community-driven #1 |
| 2 | Japanese Drift Master | Open-world racing | Polish studio |
| 3 | Sky: Children of the Light | Chill social MMO | thatgamecompany |
| 4 | Deep Rock Galactic: Survivor | Roguelike spin-off | Franchise fanbase |
| 5 | Headbangers: Rhythm Royale | Rhythm battle royale | Meme appeal |
| 6 | RoboCop: Rogue City | Licensed FPS | Polish studio breakout |
| 7 | Ghostrunner 2 | Cyberpunk parkour | Polish franchise sequel |
2024 is when per-game visibility returns first started declining noticeably in developer surveys, as demo counts crossed 1,800. February delivered the most strategy-heavy top 10 in the event's history; by October, multiplayer games held nine of the top ten slots.
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | Dungeonborne | PvPvE extraction | Announced 2 weeks prior; 19,000+ CCU |
| 2 | Stormgate | RTS | StarCraft spiritual successor |
| 3 | Pacific Drive | Car roguelike | Atmosphere breakout |
| 4 | Homeworld 3 | Space RTS | Co-op mode |
| 5 | Backpack Battles | Auto-battler | Viral concept |
| 6 | Dread Dawn | Survival sandbox | Zombie sandbox |
| 7 | Millennia | 4X strategy | Paradox |
| 8 | Balatro | Poker roguelike | Future GOTY |
| 9 | Rotwood | Co-op dungeon crawler | Klei |
| 10 | Deviator | Metroidvania |
Valve published a top 50 for June 2024, but a fully reproduced ranked list is not in recoverable public archives. By unique players and wishlists, the top performers included Manor Lords (already launched, over three million players), No Rest for the Wicked, Content Warning (co-op viral horror comedy), Abiotic Factor, Frostpunk 2, Soulmask, Once Human, Deceit 3, and Hades II. The defining story was the Chinese indie surge: Chinese-developed titles began appearing in the top 30 with increasing frequency, a trend that became a structural feature of every subsequent edition.
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | Delta Force | Extraction FPS | 39,770 CCU |
| 2 | SUPERVIVE | Hero shooter | Strong streaming presence |
| 3 | POPUCOM | Co-op platformer | |
| 4 | Gladio Mori | Physics fighting | |
| 5 | Strinova | Anime shooter | Chinese |
| 6 | Rivals of Aether 2 | Platform fighter | Community-grown |
| 7 | The Precinct | GTA-style sandbox | Sole single-player |
| 8 | Windblown | Co-op roguelite | Dead Cells creators |
| 9 | Sand | Survival MMO | Ukrainian studio |
| 10 | Streets of Rogue 2 | Roguelite sandbox |
2025 was the year co-op multiplayer dominated virtually every subgenre. February produced the most analyzed anomaly in the event's history, a #1 game with a Mostly Negative rating. June was overwhelmed by a single Korean-published title pulling AAA-beta numbers. October's #1 was a returning demo whose win was partly a counting artifact.
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | Mecha Break | PvP mech shooter | #1 at 34% positive |
| 2 | Among Us 3D | Social deduction | InnerSloth |
| 3 | RoadCraft | Logistics sim | Saber Interactive |
| 4 | Gothic 1 Remake | RPG remake | UE5 |
| 5 | Fellowship | Dungeon co-op | No sub required |
| 6 | HASTE: Broken Worlds | Sprint-physics platformer | Landfall |
| 7 | 9 Kings | Pixel strategy defense | Bundle pact |
| 8 | The King Is Watching | Pixel city defense | Bundle pact |
| 9 | Shape of Dreams | Creative builder | |
| 10 | Into the Dead: Our Darkest Days | Shelter survival | PikPok |
June 2025 had 2,645 demos, 13 percent more than February, and was dominated by a single Korean-published title pulling numbers normally seen in AAA open betas.
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | Vindictus: Defying Fate | Action RPG | Nexon; 426,176 players |
| 2 | Wildgate | Space FPS | Dreamhaven |
| 3 | Jump Ship | Co-op starship FPS | +89,700 WL |
| 4 | MIMESIS | Co-op horror | |
| 5 | Dead as Disco | Rhythm beat-em-up | Small-studio breakout |
| 6 | Solo Leveling: ARISE | Anime action RPG | Netmarble |
| 7 | PIONER | STALKER-inspired MMO | +82,900 WL |
| 8 | No, I'm not a Human | Psychological horror | +90,280 WL; AI-themed |
| 9 | UFL | Football sim | FIFA rival |
| 10 | Starlight Re:Volver | Anime action RPG |
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | Half Sword | Physics medieval combat | Demo live since May |
| 2 | Heroes of Might and Magic: Olden Era | Turn-based strategy | Only existing IP in top 10 |
| 3 | YAPYAP | Co-op wizard horror | 100k+ WL |
| 4 | Final Sentence | Battle royale typing | Tiny-team breakout |
| 5 | REANIMAL | Co-op horror | Little Nightmares devs |
| 6 | Everwind | Voxel survival | 100k+ WL |
| 7 | The Midnight Walkers | Zombie extraction | |
| 8 | THE CUBE, SAVE US | Extraction action | |
| 9 | MISERY | Co-op FPS | STALKER-inspired |
| 10 | Long Drive North | Co-op RV sim | Chill co-op |
February 2026 set a pre-June record at 3,400 to 3,500 demos, then was swallowed by one title operating at a categorically different scale. June 2026 became the largest edition ever, and its top two told the harvest thesis in two games.
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | Marathon | Extraction shooter | 150,000 CCU; Bungie/Sony |
| 2 | Burglin' Gnomes | Co-op heist | Viral concept |
| 3 | Windrose | Pirate survival | 200,000+ WL |
| 4 | Vampire Crawlers | Deckbuilder spin-off | Vampire Survivors universe |
| 5 | Far Far West | Co-op western shooter | |
| 6 | Outbound | Solarpunk exploration | Czech studio |
| 7 | John Carpenter's Toxic Commando | Co-op horror action | Licensed |
| 8 | Wanderburg | Atmospheric journey sim | |
| 9 | Fate Trigger | Anime tactical shooter | UE5 |
| 10 | Everything is Crab | Evolution roguelite | Humorous concept |
June 2026 closed on June 22 with Valve's official top-50 list published the same day. It was the largest Steam Next Fest ever by every metric, with the demo pool at 4,382 tracked by GameDiscoverCo against roughly 8,682 total event entries.
| # | Game | Genre | Note |
|---|---|---|---|
| 1 | BOMBANANA! | Co-op bomb defusal | 40,119 CCU; 92.7% positive |
| 2 | IRON NEST | Dieselpunk artillery sim | 99% positive; 2-person |
| 3 | Echoes of Aincrad | SAO-inspired ARPG MMO | Bandai Namco |
| 4 | Mistfall Hunter | Souls-like extraction RPG | |
| 5 | over the hill | Co-op offroad adventure | Art of Rally devs |
| 6 | EMPULSE | Titanfall-style FPS | 1047 Games; no MTX |
| 7 | Dust Front RTS | Isometric RTS | |
| 8 | The Mound: Omen of Cthulhu | Co-op jungle horror | |
| 9 | XenoFeels | Bureaucracy sci-fi sim | Single-player |
| 10 | Embers of the Uncrowned | Dark fantasy MMORPG | Nexon; AI disclosed |
An earlier mid-festival list (June 18) showed Echoes of Aincrad at #1, Mistfall Hunter at #2, BOMBANANA at #9, and Casualties: Unknown at #10. The table above reflects Valve's final official count published June 22, which is the canonical ranking.
Co-op's rise in the most-played charts is the most consistent structural trend of the three-year period. It is also partly a measurement artifact, and reading it correctly is the key to reading every chart in this report.
| Edition | Co-op games in top 10 |
|---|---|
| February 2023 | 1–2 (est.) |
| June 2023 | 3–4 (est.) |
| October 2023 | 2–3 (est.) |
| February 2024 | 3–4 (est.) |
| June 2024 | 5–6 (est.) |
| October 2024 | 7–8 (est.) |
| February 2025 | 6–7 |
| June 2025 | 7–8 |
| October 2025 | 6–7 |
| February 2026 | 5–6 |
| June 2026 | 7 of 10 |
By era: 2023 ran on simulation, survival-builder, soulslike, and RPG. 2024 added extraction shooters, strategy, and co-op survival, with February's strategy cluster historically unprecedented. 2025 was co-op multiplayer across nearly every subgenre, though strong single-player concepts could still crack the top five. 2026 kept co-op central but saw single-player titles with strong mechanical identity demonstrate a real counter-trend, and the extraction-shooter oversaturation of 2024 to 2025 began to soften into more top-10 variety.
These are games that entered with minimal pre-existing audience and used Next Fest as a genuine discovery accelerator, the increasingly rare "created from zero" category. What unites every one is strong demo quality, mechanical clarity, and a community seeded before the event began.
| Edition | Breakout | The story |
|---|---|---|
| Feb 2023 | Shadows of Doubt | Procedural detective game built a passionate community through creator coverage |
| Jun 2023 | Thronefall | Solo-dev minimalist strategy landed top 10 against major publishers |
| Oct 2023 | Enshrouded | Unknown at start, #1 by week's end, one of 2024's biggest EA launches |
| Oct 2023 | Desktop Defender | Three players pre-fest to 1,548 peak CCU, a 51,500% surge |
| Feb 2024 | Dungeonborne | Announced 2 weeks prior, #1 by unique players, 19,000 CCU |
| Feb 2024 | Balatro | #8 at the fest, then millions sold and GOTY contention |
| Feb 2025 | 9 Kings + The King Is Watching | Rival devs partnered mid-fest for a bundle, viral marketing moment |
| Jun 2025 | Dead as Disco | Rhythm action from a small studio, #5 by unique players |
| Oct 2025 | Final Sentence | Battle royale typing game from a tiny team, #4 overall |
| Oct 2025 | YAPYAP | Co-op wizard crewlike, #3, exceeded 100,000 new wishlists |
| Feb 2026 | Windrose | Pirate survival, 200,000+ total wishlists, #3 most-played |
| Jun 2026 | IRON NEST | Two-person team, 250K+ pre-fest, ~200,000 gained in 5 days, 99% positive |
One of the most significant shifts across the window is the increasing dominance of Korean and Chinese publishers in the top wishlist and unique-player charts. The trajectory is not a trend that might reverse; it is a structural feature of how the event now works.
| Edition | Notable Asian-publisher top-10 entries |
|---|---|
| June 2023 | Lies of P (Korean), Warhaven (Nexon) |
| June 2024 | Chinese survival/MMO cluster |
| October 2024 | Delta Force (Team Jade), Strinova (Chinese) |
| June 2025 | Vindictus #1 (Nexon), Solo Leveling #6 (Netmarble), PIONER |
| October 2025 | Starsand Island (Japanese), MISERY (Asian-market appeal) |
| February 2026 | Fate Trigger (anime tactical) |
| June 2026 | Echoes of Aincrad (Bandai Namco), Embers (Nexon) |
The most consequential trend of the three-year period does not appear in any most-played list. It is the systematic compression of per-game returns as demo count grows faster than player attention. Total engagement rose nearly every edition; the median game's outcome fell across the same span.
| Metric | June 2025 | June 2026 | Change |
|---|---|---|---|
| Total demos | 2,645 | 4,382 | +66% |
| Top 10% follower gain | +163 | +121 | −26% |
| Top 1% follower gain | +1,759 | +1,330 | −24% |
| Median wishlists (survey) | ~806 | Trending down | ↓ |
Eleven editions converge on a consistent set of findings. They point to a single instruction for any studio planning an entry.